The wait is over for Radiant Flux and Meltdown Moon, you can pick them up right now on Playstation Mobile enabled devices.
Please comment here with any feedback. I want to make these games the best they can be.
-thom
The wait is over for Radiant Flux and Meltdown Moon, you can pick them up right now on Playstation Mobile enabled devices.
Please comment here with any feedback. I want to make these games the best they can be.
-thom
I’ve got here some screen shots for another game concept I’m working on. Its about a ninja who can dual wield paint cans. I think. I’m working to a very minimal color pallet and most of it is spent on that flashy background. I hope you like them!
Meltdown moon is coming to the PSVITA and other PSM devices very soon.
If you’ve not played the XBOX indie or Android versions then let me tell you a little about the game.
MELTDOWN MOON is a hybrid action puzzle game where you need quick reflexes to get that high score. You fly around using a jetpack solving the infinite moon puzzle while avoiding asteroids and trying to collect extra lives. You can melt down many multicoloured moons to build your combo and reduce the number of asteroids.
This, like all my PSM games is waiting on my PSM development licence. All this waiting is making me fidgety.
Hope you like it!
After reading the reviews for black ops: declassified, some were worried for the future of the PS VITA. Worry no more, friend, as Super Skull Smash GO! is on it’s way to the Playstation Mobile Store.
Explore a haunted town in an eight bit style and bust some skulls.
Switch instantly between 4, 8 and 16 bit graphics modes.
Use the RETRO TV mode to make your VITA feel all old and cosy.
Listen with your ears to the genuine retro soundtrack and special effects.
Can you complete the game, collect all the coins and get the super secret ending?
I bet you can’t. I’m sure I could, you’re thinking. There is only one way to find out.
Play Super Skull Smash GO! and FIND OUT.
(coming soon to the PSM)
He’s the new trailer that I released a few days ago for Radiant Flux. It’s got some shots of the new RETRO TV mode (but the compressions is a bit dodgy on youtube) and some shots of never before seen levels and enemies.
These clips come from (what I hope is) the final build. I’m ready for release whevever you are, Sony. Lets play!

Here is a quick screen grab of some of the elements I’ve been working on for my next game. It has no title and nothing is final.
Here we can see a brain-like ball of cells creeping up on an unsuspecting explorer and his robots. Each chunk of ground is floating and eery crystals are protruding from the earth. What could it mean?
I’m always working on more than one game and many of them will come to nothing, either because I run out of enthusiasm for them or because they’re simply not enough fun. This has been quite a few days already just working on getting the colour balance and the number of colours per sprite correct. I’m liking the feel so far with a clear separation between object domains using colours. The explorer, the men in suits and their equipment are all orange, the backgrounds and crystals are shades of grey/blue and the enemy you can see is all shades of red. No sprite has more than 8 colours.
The current feeling is that you, they player, will take control of the rover like robot rather than the man in the suit.
[For the record these pictures are all screenshots taken from within the operating system on the PSVita. They are not photographs.]
I’ve finished the PSM port for my new game Radiant Flux. This was a Java game that I’d not quite finished which I decided to port over to the PlayStation Mobile suite of devices. This includes the mighty PlayStation Vita as well as the not-so-mighty XPERIA Play (and some htc devcies).
My main concern when porting the game was making sure the special effects I’d implemented in shaders worked well. My experience with implementing shaders in different shader languages is very small however no only did I manage to get the effects implemented to my satisfaction I also added a new PSM only special effect … TV MODE!
You can now play the hardcore retro game in a mode that makes you feel like you’re staring at an old TV in the dark just like we used to do (and is probably why my eyes no longer work in daylight)!
The TV mode bends the game screen around a notional CRT and adds in some scan lines for good measure. This TV mode can be toggled on and off at any time with a quick button press, in case you’re not up for the super realistic feel.
Radiant Flux will be one of the four games I’m releasing for your PlayStation Mobile licensed devices very, very soon. The truth of it is that I have no Idea when I will be able to release the games but I’ve been told it’s this coming month so fingers crossed.
Radiant Flux features 60 stages of mind-blowing-hard-core-super-retro-2d-action-shooting-fun. Oh and did I mention that it’s very hard? It is! So, if hard oldschool games are your thing, then get excited for Radiant Flux.
-thom
I’ve completed the vita port of super skull smash go! In addition to working very hard to get it running at an acceptable framerate (wow, that shouldn’t have been so hard). I’ve also added a few new graphical styles that you can flip between at any time using ‘select’ (‘select’ selects the style, it’s a single style from a selection of four). See below for some screens of the new styles:

This is the original 8 colour inspired version of super skull smash go! Choose this style if you grew up with a spectrum or cga pc!
Wow that looks great, but we’ve seen that before! On to new Images!
You may have seen this NES mode before if you’re been keeping up with my futile attempts to get skull smash onto steam using greenlight.
Speaking of green! It’s the green screen mode. Did you ever play with an amstrad pcw? I did! Also, if it’s not clear from things like the project space dark video I’m also a fan of the original gameboy. What more delights can there be?

This is the papercraft mode all crunchy paper! Ever played an 8 bit game on scrunched up balls of paper? no? I have.
This looks like it might be a bit hard to play but it looks great in motion, it’s the papercraft mode which reminds me of playing those 8 bit games on paper, like I always did hundreds of times for reals in the past.
I hope you like these new modes, they’re optional and you can switch them out at any time so ignore them if you so choose.
Thom – out!
My new shooter game RADIANT FLUX has a teaser video. It’s been in the works for almost two days now so there is still much to do.
What do you think? Do you like glowing lasers? You do? Well then you might like radiant flux.
Based on some feedback from greenlight (of all places) I’ve learned that not all people like the super retro look of SSSG but they do like retro. I guess people don’t want to believe that there was a retro before theirs.
So for those people that thought that 8-bit means a NES here are screenshots from the new NES mode for SSSG!
You can turn this on and off at any time by pressing ‘M’ for some reason.