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TACS on Twitter
- RT @gekido: This is realtime running on a playstation 5 - craziness Come quite a ways since the original Sherman fur implementation ;} ht… 1 week ago
- RT @chrisbratt: Been posting some @dontpayuk flyers tonight. Heating your home should be a human right, not something you weigh up against… 2 weeks ago
- Here's some very unfinished #blender sketches on the theme 'forest'. https://t.co/gF5bqoqdl3 3 weeks ago
- Can anyone tell me what kind of bird this is. https://t.co/0FrO8gBco3 1 month ago
- RT @nationaltrust: What’s the buzz about #Don’tStepOnABeeDay? With numbers declining, it's only getting harder to be a busy bee. Make a d… 1 month ago
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Tag Archives: meltdownmoon
Radiant Flux & Meltdown Moon Released on PSM
The wait is over for Radiant Flux and Meltdown Moon, you can pick them up right now on Playstation Mobile enabled devices. Please comment here with any feedback. I want to make these games the best they can be. -thom
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Tagged bile, gaming, meltdown, meltdownmoon, mobile, playstation, psm, radiant flux, tacs
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Meltdown Moon is Live!
When I awoke this morning I found that meltdown moon has passed through the dangerous waters that is the peer review system. Thanks to all the people that took the time to make sure Meltdown Moon was up to scratch. … Continue reading
Behind the scenes of a meltdown
Meltdown moon was designed in 2 distinct phases. The first of these was completely digital, the second was almost entirely on paper. Here are some of the images from the second phase. As you can see not all of the … Continue reading
Meltdown Moon goes for review.
Meltdown Moon has been submitted for review. If all goes to plan we will be enjoying the meltdown of some moons really soon. To get yourselves in the mood for some meltdowning here are some screen shots from the final … Continue reading
‘Meltdown Moon’ almost ready for lift-off!
After a few weeks of serious play testing and development my dedicated play testing team of three have given me the all clear for features and game balance. The audio programming is complete and the final bugs have been squashed. … Continue reading
Not the beginning.
TACS has had its first game on the indie market place for almost a month now, so this isn’t the beginning. But it was about time that I got myself a place to shout about my games. Yes, it really … Continue reading