Super Tank Poker World Map

This may give you a clue as to the work I’ve been doing this past week.

The Super Tank Poker World Map

The Super Tank Poker World Map

There are 31 levels in the main game. This is the world in which you travel to discover these levels and progress the story mode. Each of the 31 levels can also be played in the Skirmish mode.

There are grassy areas, muddy constructions, cities, snowy areas, islands, quarries, deserts, pipelines, camps and walled structures. I don’t think I’ve made a game with such a diverse set of levels and this world map reflects that.

I’ve never wanted to hang a world map on my wall more than I do now. Super Tank Poker is really coming on.


Posted in Uncategorized | Leave a comment



I’m pleased to be able to say that Super Tank Poker is the game I’ve been working on for the past couple of months. It’s still a little way of being completed but I’ve nailed down most of what the game will be and so I am comfortable showing you a few screens from the game.


The game itself is a fusion of traditional turn based tactics game and a poker game. You must position your tanks on the battlefield to gain the advantage and then do combat with cards. Each tank has it’s own pool of chips which represents that tanks health and ability to do battle.


The game has a large world map to explore and many battles to take part in against many different opponents all of whom have different strengths, weaknesses and play styles.

Super Tank Poker will be releasing first on PSM.

I hope for you to be enjoying Super Tank Poker soon.


Posted in Uncategorized | Leave a comment

Shuttle Quest 2000 submitted for PSM review.



As the pilot of the unique ‘Battle Shuttle’ join the fight against the evil General Xzarod and save the galaxy in this RETRO Action-RPG-Shooter!

  • Play the first chapter for free!
  • Battle in 30 story missions over six chapters
  • Fight 6 giant Megaship bosses
  • Collect or buy resources and use them to craft new items
  • Equip weapons and drones in one of 4.2 million combinations
  • Meet all sorts of characters on ‘Shuttle Station 8’
  • Play unlimited random missions with ‘Custom Flight Plans’

I’m pleased to be able to say that Shuttle Quest 2000 has been submitted for PSM review today. If all goes well you will be able to play the game in 2-3 weeks. I am going to take a short break from smashing my head against a keyboard and go away for a while.

When I come back I will be right back at the grindstone with some new projects. Some more PSM might be on the cards and there may be some other new things too.

I hope you’re looking forward to Shuttle Quest 2000! Here are some screen shots from the final version of the game:

Posted in Uncategorized | Tagged , , , , , , , | 2 Comments

First screens from Shuttle Quest 2000

Here are the first screens from the latest development build of ShuttleQuest2000. Here you can see the player exploring shuttle station 8 and fighting in a few of the very early missions in the game. There are even some shots of the game’s first megaship.

Shuttle Quest 2000 is a blend of side scrolling shooter and craft-em-up RPG. Use money and resources earned/found on missions to buy and craft bigger and better weapons to help win the war against the evil robot empire.

As you can see the game is in a “retro 4 color” style and very strictly adheres to this. I hope you like green!

Shuttle quest is on track to get finished in the next couple of weeks. I hope to have it in your hands ready for some shooty-shooty RPG action in about a month and a half.

Posted in Uncategorized | Leave a comment

Sea Run and Floribund out on PSM Today!

All the TACS PSM games in one place.

My two latest games have been released to the world on the PSM store today. I hope you’ll check them out.

Sea Run is a Gameboy style infinite runner and Floribund is a match 3 puzzle game. Both are styles of game which are wildly popular on mobile and I’ve wanted to give them a try for a while. They’re both as cheap as a game can be on PSM so check one out, why not?

This marks the release of the 8&9th TACS PSM games. This is enough to fill up a whole page of Vita icons (when you include the dev tool icon too, which I do ;)).

I’m hard at work right now on game number 10 but numbers 11 & 12 are both part way done too. In addition I spent yesterday adding a whole bunch of new features to Radiant Flux which should come out in an update in a couple of weeks or so.

Thanks for your support in my adventures in Playstation Mobile. I hope you like the new games and the games that are to come.


Posted in Uncategorized | 1 Comment

SEA RUN approved for PSM

Sea Run title screenMore good news! Sea run has been approved for PSM release last night while I slept.

If you haven’t seen it before it’s a game about running along a beach. The little guy can jump too and even use his parasol to glide gently back to the ground. Collect the coins, ice lollies and avoid the obstacles. It’s in a gameboy style too!

This is a little game that I created a little while ago but didn’t know how to proceed with. Thanks for all the feedback, it really helped shape the game that’s now getting a release.

I hope you’ll check it out when the time comes. It may even be out on the PSM store next week.


Posted in Uncategorized | Leave a comment

Floribund approved for PSM

Floribund TitleOne of my new games has been approved for PSM!

Floribund is a match-three puzzle game. There are two modes and they’re both quite different. One is a calculated move-by-move game over which you can take your time and could, if you play right, go on forever. The other is a frantic points-all-over-the-place time trial mode.

There is one more feature worth talking about; You can use your device’s camera to take a photograph and this will replace the most powerful item in the game. Ever wanted your face to be a power-up in a game? Now you can.

It will be available in the PSM store in the next couple of weeks, in the mean time why not check out the screen shots here and tell me what you think.

I’m trying to keep this stuff quiet ’til approval to prevent me announcing stuff that’s not going to get finished or that might change before it comes out. Let me know if this is working for you or if you’d rather I just came out with what I’m working on.


Posted in Uncategorized | 8 Comments

King Bean is released on Playstation Mobile

King Bean Logo

Yesterday King Bean did it again. He’s lost his beans and needs your help to find them. So! Boot up your VITAs and Phones and go help him out!

King Bean was released yesterday for your PSM enabled devices. I hope you’ll check the game out and let me know what you think.

I hope you like it!

Posted in Uncategorized | 1 Comment

Radiant Flux: INFINITY MODE for PSM




Did you like Radiant Flux but not like that it ended? Now you can battle the hordes of pixelated enemies possibly forever! (Actual game-play time is limited by player skill and battery power.)

In Radiant Flux: INFINITY MODE you are pitted against enemies indefinitely until you are killed to death by lazers. Or possibly by crashing into jagged rocks.

It’s the same Radiant game-play but now without END!

“Radiant Flux: INFINITY MODE” Will be available (I hope) in a couple of weeks as a free title update. Yes! More free content from your insane friends over here at TACSgames.

I hope you like it.


Posted in Uncategorized | Leave a comment

SBE3 update submitted for PSM review!

The free update to Super Brain Eat 3 has been submitted for Sony’s approval today. What was going to be a free level pack to double the number of levels in the original SBE3 has become TWO level packs which actually triple the original number of levels in the game.

The first pack you’ve already seen some screens of and is called the ‘puzzle pack’ which adds push block puzzles, locks and keys.

The second pack is called the ‘teleport pack’ and adds teleport pads for strange level layouts and confusing puzzles.

Each pack has it’s own high score and now you can keep track of which packs you’ve managed to complete from the new menu.

I hope you like them when they finally arrive. It usually takes two weeks for a game to get approved and released but my work is now done.


Posted in Uncategorized | Leave a comment