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TACS on Twitter
- Seems like if you want me to keep something safe, just print it on a sticker and I won't know where to stick it but… twitter.com/i/web/status/1… 2 weeks ago
- RT @TIKIPODltd: Make sure you go out to vote for someone nice today UK folks! And if you see this tree logo 👇, just remember its not there… 2 weeks ago
- RT @PerpGames: Let's take you back to over 3 years ago, as we take a look at the Official Gameplay Trailer of #Squishies for #PSVR. Have yo… 1 month ago
- RT @thos_thom: After the rain. #blenderart rendered with #Eevee https://t.co/wkSzQ5iDQ3 1 month ago
- After the rain. #blenderart rendered with #Eevee https://t.co/wkSzQ5iDQ3 1 month ago
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Tag Archives: dev
Behind the scenes of a meltdown
Meltdown moon was designed in 2 distinct phases. The first of these was completely digital, the second was almost entirely on paper. Here are some of the images from the second phase. As you can see not all of the … Continue reading
Meltdown Moon goes for review.
Meltdown Moon has been submitted for review. If all goes to plan we will be enjoying the meltdown of some moons really soon. To get yourselves in the mood for some meltdowning here are some screen shots from the final … Continue reading
‘Meltdown Moon’ almost ready for lift-off!
After a few weeks of serious play testing and development my dedicated play testing team of three have given me the all clear for features and game balance. The audio programming is complete and the final bugs have been squashed. … Continue reading
Not the beginning.
TACS has had its first game on the indie market place for almost a month now, so this isn’t the beginning. But it was about time that I got myself a place to shout about my games. Yes, it really … Continue reading